Noise Settings (Texture Editor)
Controls the property settings for the Noise texture.
List of Options
The following options are displayed.
Appearance
- Noise Type
-
Creates random disturbance of a surface based on the interaction of two colors.
- Regular. Generates plain noise. Basically the same as fractal noise with levels setting at
1. When the noise type is set to Regular, the Levels spinner is inactive (because
Regular is not a fractal function). - Fractal. Generates noise using a fractal algorithm. The Levels option sets the number of
iterations for fractal noise. - Turbulence. Generates fractal noise with an absolute value function applied to it to make fault
lines. Note that the noise amount must be greater than 0 to see any effects of turbulence.
- Regular. Generates plain noise. Basically the same as fractal noise with levels setting at
- Size
-
Sets the scale of the noise function. Smaller values decrease the size of the noise.
- Color 1
-
Provides the option of selecting a color for one of the components.
Click the color box to display the Select Color dialog box.
- Color 2
-
Provides the option of selecting a color for the component.
Click the color box to display the Select Color dialog box.
Noise Threshold
- Low
-
Specifies the low noise threshold. Range = 0 to 1; Default = 0.
- High
-
Specifies the high noise threshold. Range = 0 to 1; Default = 1.
- Levels
-
Determines how much fractal energy is used for the Fractal and Turbulence noise functions.
You can set the exact amount of turbulence you want and also animate the number of
fractal levels. Default = 3. - Phase
-
Controls the appearance of the noise. Use this option to vary the appearances of different
objects that use the noise map.
Related References
Related Concepts
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