Lighting Properties (Properties Palette)
Available properties depend on the lighting units (standard or photometric) and lighting
type (Spotlight, Pointlight, or Weblight). Right-click on a light and choose Properties
to display the Lighting category of the Properties palette.
List of Options
The following options are displayed.
General Properties
The following settings are available:
- Name
-
Specifies the name of the light.
- Type (Light Distribution)
-
Specifies the type of light. Determines the distribution of light from the . The type
of lighting can be changed after the light has been added to the drawings.- Spotlight – Default value for Spotlight and Freespot lights.
- Point – Default for Pointlight and Targetpoint lights.
- Web – Default for Weblight and Freeweb lights.
- On/Off Status
-
Indicates whether the light is on or off.
- Shadows
-
Indicates if the light is casting a shadow.
NOTE:Starting with AutoCAD 2016-based products, shadows are always rendered no matter the
current status of the Shadows option. This option is maintained for backwards compatibility
with AutoCAD 2015-based products and earlier releases. - Hotspot Angle (Spotlight and Freespot only)
-
Specifies the angle of the brightest cone of light. Settings can be calculated by using the QuickCalc Calculator.
- Falloff Angle (Spotlight and Freespot only)
-
Specifies the outer extremity of the light, where it meets the darkness.
- Intensity Factor
-
Magnifies the effect of the skylight.
- Filter Color
-
Specifies the secondary color of the light. Represents the color of a physical filter
over the lamp. Default color is white.When lighting is set to photometric units this represents a secondary color filter
on the light. When lighting is set to generic lighting this represents the total color
of the light. - Plot Glyph
-
Allows the ability to plot the drawing with the glyphs on.
Photometric
The following settings are available:
is set to 1 or 2.
- Lamp Intensity
-
Specifies the inherent brightness of the light. Specifies the intensity, flux, or
illuminance of the lamp. Default units are candela.Displays the Lamp Intensity dialog box, where units can be modified.
- Resulting Intensity
-
Reports the final brightness of the light. This is determined by the product of the
Lamp Intensity and the Intensity factor. This value is calculated in the Lamp Intensity
Dialog box. (Read-only) - Lamp Color
-
Specifies the inherent color of the light in Kelvin temperature or standard. Displays
the Lamp Color dialog box. - Resulting Color
-
Reports the final color of the light. This is determined by a combination of the Lamp
Color and the Filter Color. (Read-only)
Photometric Web
The following settings are available for Web and Freeweb lights:
Web Offsets
Under the Web offsets panel, the following settings are available under the Weblight
and Freeweb types of lights:
Geometry
Under the Geometry panel, the following settings are available:
- Position X
-
Specifies the X coordinate position of the light.
- Position Y
-
Specifies the Y coordinate position of the light.
- Position Z
-
Specifies the Z coordinate position of the light.
- Target X
-
Specifies the X coordinate target position of the light. (Spotlight, Targetpoint,
and Weblight only) - Target Y
-
Specifies the Y coordinate target position of the light. (Spotlight, Targetpoint,
and Weblight only) - Target Z
-
Specifies the Z coordinate target position of the light. (Spotlight, Targetpoint,
and Weblight only) - Targeted
-
Specifies if the light displays a target grip for orienting the light. Disabled is
the default for Freespot, Pointlight, and Freeweb. Enabled is the default for Spotlight,
Targetpoint, and Weblight.
Attenuation
In the real world, the intensity of light diminishes over distance. Objects far from
the light source appear darker than objects near the source. This effect is known
as attenuation. Attenuation is available under standard lighting workflow only.
square attenuation. The attenuation related options are maintained for backwards compatibility
with AutoCAD 2015-based products and earlier releases.
Under the Attenuation panel the following property settings are available:
- Type
-
Controls how light diminishes over distance. The farther away an object is from a
spotlight, the darker the object appears. Attenuation is also known as decay.- Inverse Linear (Standard lights only). Sets attenuation to be the inverse of the linear
distance from the light. For example, at a distance of 2 units, light is half as strong
as at the point light; at a distance of 4 units, light is one quarter as strong. The
default value for inverse linear is half the maximum intensity. - Inverse Square (Photometric lights). Sets attenuation to be the inverse of the square
of the distance from the light. For example, at a distance of 2 units, light is one
quarter as strong as at the spotlight; at a distance of 4 units, light is one sixteenth
as strong. - None (Standard lights only). Sets no attenuation. Objects far from the point light
are as bright as objects close to the light.
- Inverse Linear (Standard lights only). Sets attenuation to be the inverse of the linear
- Use Limits
-
Specifies whether to use limits. The default is No. (Standard lights only)
- Start Limit Offset
-
Specifies the point where light starts as an offset from the center of the light.
The default is 1. (Standard lights only) - End Limit Offset
-
Specifies the point where light ends as an offset from the center of the light. No
light is cast beyond this point. (Standard lights only)
Rendered Shadow Details
Under the Rendered Shadow Details panel, the following settings are available:
- Type
-
Specifies the type of shadow cast by the light.
- Soft (shadow map). Sets the type to Soft. This selection activates additional options
for Map size and Softness.
- Sharp (default). Sets the rendered shadow to sharp.
- Soft (sampled). Sets attenuation to be the inverse of the square of the distance from
the light. For example, at a distance of 2 units, light is one quarter as strong as
at the spotlight; at a distance of 4 units, light is one sixteenth as strong.
- Soft (shadow map). Sets the type to Soft. This selection activates additional options
- Map Size
-
Specifies the size of the shadow map. (Soft shadow map type only)
- Softness
-
Specifies the softness or fuzziness of the shadow-mapped shadow. (Soft shadow map
type only) - Samples
-
Specifies the number of shadow rays for the light. (Soft sampled type only)
- Visible Render
-
Specifies whether the light shape is actually rendered. The default is No. (Soft sampled
type only) - Shape
-
Specifies the shape of the lamp bulb. For the Spotlight distribution type selection
under the General panel, options are Rectangle (default) and Disk. For Point and Web
types the options are Linear, Rectangle, Disk, Cylinder and Sphere (default). (Soft
sampled type only) - Length
-
Specifies spacial dimension of shadow shape for the length of the shadow. (Soft sampled
type only) - Width
-
Specifies spacial dimension of shape for the width of the shadow. (Soft sampled type
only) - Radius
-
Specifies spacial radius dimension of the shape selection of disk, cylinder, or sphere.
(Soft sampled type only)
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