دستور SOLIDEDIT در اتوکد

SOLIDEDIT (فرمان)

صورت ها و لبه های اشیاء جامد سه بعدی را ویرایش می کند. شما می توانید اکسترود ، حرکت ، چرخش ، جبران ، ضرب و شتم ، کپی ، حذف و اختصاص رنگ و مواد به صورت. همچنین می توانید رنگ ها را به لبه ها کپی و اختصاص دهید. می توانید اعتبار کل بدن سه بعدی جامد ( بدنه ) را چاپ ، جدا ، پوسته ، تمیز کرده و بررسی کنید . شما نمی توانید از SOLIDEDIT با اشیاء مش استفاده کنید. با این حال ، اگر یک شی مش مشبک بسته را انتخاب کنید ، از شما خواسته می شود که آن را به یک جامد سه بعدی تبدیل کنید.

با اجرای دستور پیام های زیر نمایش داده می شود.

صورت
حاشیه، غیرمتمرکز
بدن
واگرد
خروج

SOLIDEDIT (Command)

Edits faces and edges of 3D solid objects.

You can extrude, move, rotate, offset, taper, copy, delete, and assign colors and
materials to faces. You can also copy and assign colors to edges. You can imprint,
separate, shell, clean, and check the validity of the entire 3D solid object (body).

You cannot use SOLIDEDIT with mesh objects. However, if you select a closed mesh object,
you will be prompted to convert it to a 3D solid.

The following prompts are displayed.

Face

Edits selected 3D solid faces by extruding, moving, rotating, offsetting, tapering,
deleting, copying, or changing their color.

Face: Extrude

Extrude

Extends a 3D solid face in the X, Y, or Z direction. You can change the shape of the object by moving its faces.

  • Select faces. Specifies which faces to modify.
Remove

Removes previously selected faces from the selection set.

  • Remove faces. Removes the selected face from the solid object.
Undo

Cancels the selection of the faces you added most recently to the selection set and
redisplays the prompt.

Add

Adds faces you select to the selection set.

All

Selects all faces and adds them to the selection set.

  • Select faces. Selects specific faces (instead of all of them).
Height of extrusion

Sets the direction and distance of the extrusion. Entering a positive value extrudes
the face in the direction of its normal. Entering a negative value extrudes the face
in the direction opposite to its normal.

  • Angle of taper for extrusion. Specify an angle between -90 and +90 degrees.

    Tapering the selected face with a positive angle tapers the face in, and a negative
    angle tapers the face out. The default angle, 0, extrudes the face perpendicular to
    its plane. All selected faces in the selection set are tapered to the same value.
    If you specify a large taper angle or height, you can cause the face to taper to a
    point before it reaches the extrusion height.

Path

Sets a path for the extrusion path based on a specified line or curve. All the profiles
of the selected face are extruded along the chosen path to create the extrusion.

  • Select an extrusion path.

    Lines, circles, arcs, ellipses, elliptical arcs, polylines, or splines can be paths.
    The path should not lie on the same plane as the face, nor should it have areas of
    high curvature.

    The extruded face starts from the plane of the profile and ends on a plane perpendicular
    to the path at the path’s endpoint. One of the endpoints of the path should be on
    the plane of the profile; if not, the path is moved to the center of the profile.

    If the path is a spline, the path should be perpendicular to the plane of the profile
    and at one of the endpoints of the path. If not, the profile is rotated to be perpendicular
    to the spline path. If one of the endpoints of the spline is on the plane of the face,
    the face is rotated about the point; otherwise, the spline path is moved to the center
    of the profile and the profiles are rotated about its center.

    If the path contains segments that are not tangent, the object is extruded along each
    segment and then the joint along the plane is mitered, bisecting the angle formed
    by the segments. If the path is closed, the profile lies on the miter plane. This
    allows the start and end sections of the solid to match up. If the profile is not
    on the miter plane, the path is rotated until it is on the miter plane.

Face: Move

Move

Moves the selected face on a 3D solid object to a specified height or distance. You
can select multiple faces at one time.

You can change the shape of the object by moving its faces. This option is recommended
for minor adjustments.

Select faces

Specifies the face to be moved.

  • Base point of displacement. Sets the base point for the move. If you specify a single point, usually entered
    as a coordinate, and then press Enter, the coordinate is used as the new location.
  • Second point of displacement. Sets a displacement vector that indicates how far the selected face is moved and
    in what direction.

Face: Rotate

Rotate

Rotates one or more faces or a collection of features on a solid about a specified
axis.

You can change the shape of the object by rotating its faces. This option is recommended
for minor adjustments.

Select faces (rotate)

Rotates the face according to the specified angle and axis.

In the drawing area, select one or more faces.

Axis point, 2Point

Sets two points to define the axis of rotation.

Pressing Enter at the main Rotate prompt displays the following prompts. Specifying
a point at the main prompt skips the prompt for the first point:

  • First point on the rotation axis. Sets the first point on the axis of revolution.
  • Second point on the rotation axis. Sets the second point on the axis.
Axis by object

Aligns the axis of rotation with an existing object. You can select the following
objects:

  • Line: Aligns the axis with the selected line.
  • Circle: Aligns with the 3D axis of the circle (perpendicular to the plane of the circle and
    passing through the center of the circle).
  • Arc: Aligns with the 3D axis of the arc (perpendicular to the plane of the arc and passing
    through the center of the arc).
  • Ellipse: Aligns with the 3D axis of the ellipse (perpendicular to the plane of the ellipse
    and passing through the center of the ellipse).
  • ۲D polyline: Aligns with the 3D axis formed by the polyline start points and endpoints.
  • ۳D polyline: Aligns with the 3D axis formed by the polyline start points and endpoints.
  • Spline: Aligns with the 3D axis formed by the spline’s start points and endpoints.
View

Aligns the axis of rotation with the viewing direction of the current viewport.

X axis, Y axis, Z axis

Aligns the axis of rotation with the axis (X, Y, or Z) that passes through the selected point.

Origin of rotation

Sets the point of rotation.

Rotation angle

Rotates the object about the selected axis the specified amount from the current orientation.

Reference

Specifies the reference angle and the new angle.

  • Reference (starting) angle. Sets the start point for the angle.
  • Ending angle. Sets the endpoint for the angle. The difference between the starting angle and the
    ending angle is the computed rotation angle.

Face: Offset

Offset

Offsets faces equally by a specified distance or through a specified point. A positive
value increases the size or volume of the solid. A negative value decreases the size
or volume of the solid.

Select faces (offset)

Specifies the faces you want to offset.

NOTE:

The size of holes inside a solid object that is offset decreases as the volume of
the solid increases.

  • Specify the offset distance. Sets a positive value to increase the size of the solid or a negative value to decrease
    the size of the solid.

Face: Taper

Taper

Tapers faces on a 3D solid at a specified angle. The rotation of the taper angle is
determined by the selection sequence of the base point and second point along the
selected vector.

A positive angle tapers the face in, and a negative angle tapers the face out. The
default angle, 0, extrudes the face perpendicular to its plane. All selected faces
in the selection set are tapered to the same value.

Select faces (taper)

Specifies the faces to be tapered and then sets the slope of the taper.

  • Base point. Sets the first point for determining the plane.
  • Another point along the axis of tapering. Sets the orientation of the axis that determines the direction of the taper.
  • Taper angle. Specify an angle between -90 and +90 degrees to set the slope of the taper from the
    axis.

Face: Delete

Delete

Deletes or removes faces, including fillets and chamfers.

Use this option to remove and later modify filleted and chamfered edges. The face
is not deleted if the change results in a non-valid 3D solid.

Select faces (delete)

Specifies the face to be removed. The face must be in a location that can be filled
by surrounding faces after it is removed.

Face: Copy

Copy

Copies faces as a region or a body. If you specify two points, SOLIDEDIT uses the
first point as a base point and places a single copy relative to the base point. If
you specify a single point (usually entered as a coordinate) and then press Enter,
SOLIDEDIT uses the coordinate as the new location.

Creates a new object with the original orientation and profile of the face. The result
can be used as a reference to create a new 3D solid.

Select faces (copy)

Specifies the face to be copied.

  • Base point or displacement. Sets the first point to determine the distance and direction for the placement of
    the copied face (displacement).
  • Second point of displacement. Sets the second displacement point.

Face: Color

Color

Changes the color of faces.

Colored faces can be used to highlight details within a complex 3D solid model.

Select faces (color)

Specifies the faces to be modified. The Select Color dialog box is displayed.

Face: Material

Material

Assigns a material to selected faces.

Select faces (material)

Specifies the faces to be modified. The Select Color dialog box is displayed.

  • Enter new material name. Enter the name of the material to be assigned to the selected face. (The name of a
    material can be found by opening the Materials window and selecting the material swatch
    to display the name in the Name field.)
  • ByLayer. Assigns the material based on the layer assignment.

Face: Undo

Reverses actions as far back as the beginning of the SOLIDEDIT session.

Face: Exit

Exits the face-editing options and displays the Enter a Solids Editing Option prompt.

Edge

Edits 3D solid objects by changing the color of or copying individual edges.

Edge: Copy

Copies selected edges on a 3D solid as 2D arcs, circles, ellipses, lines, or splines.

Retains the angle of the edge and allows you to make modifications and extensions,
and create new geometry based on the extracted edge.

Provides a method for making modifications, extensions, and new 3D solids based on
the extracted edge.

Select Edges (copy)

Specifies the edges to copy. Press Ctrl+click to select the edge. Then set the displacement:

  • Base point of displacement. Sets the first point for determining where the new object is placed.
  • Second point of displacement. Sets the relative direction and distance for the new object.
Undo

Cancels selection of the edges you added most recently to the selection set. The previous
prompt is displayed. If all edges have been removed, the following prompt is displayed:

Remove

Removes previously selected edges from the selection set. The prompt is redisplayed.

Add

Adds edges to the selection set.

Edge: Color

Changes the color of individual edges on a 3D solid object.

Select edges (color)

Colored edges can be used to highlight intersections, interferences, or critical clearances.

Press Ctrl+click to select the edge.

Edge: Undo

Reverses actions as far back as the beginning of the SOLIDEDIT session.

Edge: Exit

Exits the face-editing options and displays the Enter a Solids Editing Option prompt.

Body

Edits the entire solid object by imprinting other geometry on the solid, separating
the solid into individual solid objects, shelling, cleaning, or checking the selected
solid.

Body: Imprint

Imprints an object on the selected solid. The object to be imprinted must intersect
one or more faces on the selected solid in order for imprinting to be successful.
Imprinting is limited to the following objects: arcs, circles, lines, 2D and 3D polylines,
ellipses, splines, regions, bodies, and 3D solids.

  • Select a 3D solid. Specifies the 3D solid to be imprinted.
  • Select an object to imprint. Specifies an object that overlaps the first selection.
  • Delete the source object. Specifies whether the object to imprint is removed when the operation is complete.

Body: Separate Solids

Separates 3D solid objects with disjointed volumes (sometimes called lumps) into independent 3D solid objects. Combining discrete solid objects using a union
operation (UNION) can result in disjointed volumes.

A union or subtract operation can result in a single 3D solid that consists of more
than one continuous volume. You can separate these volumes into independent 3D solids.

NOTE: Separating solids does not separate Boolean objects that form a single volume.

Select a 3D solid

Specifies the 3D solid object to separate. Press Ctrl+click to select the edge.

Body: Shell

Shelling creates a hollow, thin wall with a specified thickness. You can specify a
constant wall thickness for all the faces. You can also exclude faces from the shell
by selecting them. A 3D solid can have only one shell. New faces are created by offsetting
existing ones outside their original positions.

It is recommended that you create a copy of a 3D solid before converting it into a
shell. That way if you need to make significant modification, use the original version
and shell it again.

Select a 3D solid (shell)

Specifies a 3D solid.

  • Remove faces. Specifies the face subobjects to be removed when the object is shelled.
  • Undo. Reverses the last action.
  • Add. Press Ctrl+click an edge to indicate which faces to retain.
  • All. Temporarily selects all faces for removal. You can then use Add to add the faces you
    want to retain.
Enter the shell offset distance

Sets the size of the offset. Specify a positive value to create a shell to the inside
perimeter of the solid. Specify a negative value to create a shell on the outside
perimeter of the solid.

Body: Clean

Removes shared edges or vertices having the same surface or curve definition on either
side of the edge or vertex. Removes all redundant edges, vertices, and unused geometry.
Does not remove imprinted edges.

In unusual circumstances, this option removes shared edges or vertices having the
same surface or curve definition on either side of the edge or vertex.

Select a 3D solid (clean)

Specifies a 3D solid object that you want to clean.

Body: Check

Validates the 3D solid object as a valid solid, independent of the SOLIDCHECK setting.

  • Select a 3D object (check). Specifies the 3D solid object to be validated. If the object is valid, the following
    prompt is displayed:

    This object is a valid ShapeManager solid.

This option is used as a debugging tool to compare stages in a highly complex 3D solid
model.

Body: Undo

Undoes the editing action.

Body: Exit

Exits the face-editing options and displays the Enter a Solids Editing Option prompt.

Undo

Undoes the editing action.

Exit

Exits the SOLIDEDIT command.

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