Waves-Settings-Texture-Editor

Waves Settings (Texture Editor)

    Waves Settings (Texture Editor)

    Controls the appearance settings for the Waves texture.

    List of Options

    The following options are displayed.

    Appearance

    Color 1

    Provides the option of selecting a color for the waves.

    Click the color box to display the Select Color dialog box.

    Color 2

    Provides the option of selecting a second color for the waves.

    Click the color box to display the Select Color dialog box.

    Distribution

    Specifies the distribution of the waves. 3D distributes the wave centers on the surface
    on an imaginary sphere, affecting all sides of a 3D object. 2D distributes the wave
    in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.

    Waves

    Number

    Specifies how many wave sets are used in the pattern. Wave sets are groups of radially
    symmetrical waves that originate from randomly computed points along the surface of
    an imaginary sphere inside the object (a circle, in the case of 2D wave distribution).
    For calm water, set this to a low number. Use a high number for choppy water. Range
    = 1 to 50; Default = 3.

    Radius

    Specifies the radius of the imaginary sphere (3D distribution) or circle (2D distribution)
    whose surface is the origin of each wave set. A large radius produces large circular
    wave patterns, while a small radius produces dense, smaller waves. Default = 39.37.

    Len Min

    Defines the minimum interval for each wave center. If values are close together, the
    waves appear more regular; if they are farther apart, the waves are less regular.
    Default = 1.97.

    Len Max

    Defines the maximum interval for each wave center. If values are close together, the
    waves appear more regular; if they are farther apart, the waves are less regular.
    Default = 1.97.

    Amplitude

    Specifies the amplitudes of the waves. The 3D setting distributes the wave centers
    on the surface on an imaginary sphere, affecting all sides of a 3D object. The 2D
    setting distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.
    Range = 0 to 10000; default = 1.

    Phase

    Shifts the wave pattern. Range = 0 to 1000; Default = 0.

    Random seed

    Provides a seed number to generate the water pattern. The pattern changes with each
    seed. Range = 0 to 65535; default = 30159.

    Learning AutoCad

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