About-Mirroring-Objects

About Mirroring Objects

About Mirroring Objects

You can flip objects about a specified axis to create a symmetrical mirror image.

You flip objects about an axis called a mirror line to create a mirror image. To specify
this temporary mirror line, you enter two points. You can choose whether to erase
or retain the original objects.

By default, when you mirror text, hatches, attributes, and attribute definitions,
they are not reversed or turned upside down in the mirror image. The text has the
same alignment and justification as before the object was mirrored. If you do want
text to be reversed, set the MIRRTEXT system variable to 1.

MIRRTEXT affects text that is created with the TEXT, ATTDEF, or MTEXT commands; attribute
definitions; and variable attributes. Text and constant attributes that are part of
an inserted block are reversed when the block is mirrored regardless of the value
of MIRRTEXT.

MIRRHATCH affects hatch objects created with the GRADIENT or HATCH commands. Use
the MIRRHATCH system variable control whether hatch pattern direction is mirrored
or retained.

Mirror in 3D (Not available in AutoCAD LT)

With MIRROR3D, you can mirror objects across a specified mirroring plane. The mirroring
plane can be one of the following:

  • The plane of a planar object
  • A plane parallel to the XY, YZ, or XZ plane of the current UCS that passes through a specified point
  • A plane defined by three specified points (2, 3, and 4)

Learning AutoCad

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