About-Creating-Mesh-Cylinders

About Creating Mesh Cylinders

    About Creating Mesh Cylinders

    Create a mesh cylinder with a circular or elliptical base.

    By default, the base of the mesh cylinder lies on the XY plane of the current UCS. The height of the cylinder is parallel to the Z axis.

    You can use the Mesh Primitive Options dialog box to set the default number of divisions
    for a mesh cylinder.

    After a mesh primitive is created, the current level of smoothness for the object
    can be modified.

    Mesh Cylinder Creation Options

    The Cylinder option of the MESH command provides several methods for determining the
    size and rotation of the mesh cylinders you create.

    • Set rotation. Use the Axis Endpoint option to set the height and rotation of the cylinder. The
      center point of the top plane of the cylinder is the axis endpoint, which can be located
      anywhere in 3D space.
    • Use three points to define the base. Use the 3P (Three Points) option to define the base of the cylinder. You can set three
      points anywhere in 3D space.
    • Create an elliptical base. Use the Elliptical option to create a cylinder base whose axes are different lengths.
    • Set the location to be tangent to two objects. Use the Ttr (Tangent, Tangent, Radius) option to define points on two objects. Depending
      on the radius distance, the new cylinder is located as near as possible to the tangent
      points you specify. You can set up tangency with circles, arcs, lines, and some 3D
      objects. The tangency points are projected onto the current UCS. The appearance of
      tangency is affected by the current level of smoothness.

    Learning AutoCad

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