Visual-Styles-Manager

Visual Styles Manager

    Visual Styles Manager

    Creates and modifies visual styles.

    The Visual Styles Manager has a panel of sample images of the visual styles available
    in the drawing, and the following properties panels:

    • Face settings
    • Environment settings
    • Edge settings
    • Lighting settings
    NOTE:

    Changes that you make in the Visual Style panel on the ribbon create a temporary visual
    style, *Current,* that is applied to the current viewport. The settings are not saved
    as a named visual style.

    List of Options

    The following options are displayed.

    Available Visual Styles in Drawing

    Displays sample images of the visual styles that are available in the drawing. The
    face, environment, and edge settings of the selected visual style are displayed in
    the settings panels.

    Icons on the sample image indicate the status of the visual style:

    • The icon from the Apply Selected Visual Style to Current Viewport button at center
      bottom indicates the visual style that is applied to the current viewport.
    • A drawing icon at center bottom indicates a visual style that is in use in the current
      drawing but not in the current viewport.
    • A product icon at lower right indicates a default visual style that is shipped with
      the product.

    Buttons in Tool Strip

    Provides button access to frequently used options.

    Create New Visual Style

    A new sample image is placed at the end of the panel and selected.

    Apply Selected Visual Style to Current Viewport

    Applies the selected visual style to the current viewport.

    Export the Selected Visual Style to the Tool Palette

    Creates a tool for the selected visual style and places it on the active tool palette.

    Delete the Selected Visual Style

    Removes the visual style from the drawing. A default visual style or one that is in
    use cannot be removed.

    Shortcut Menu

    Provides menu access to options that are available from the buttons in the tool strip
    as well as the following additional options available only on the shortcut menu. Right-click
    a sample image in the panel to access the shortcut menu.

    Apply to All Viewports

    Applies the selected visual style to all viewports in the drawing.

    Edit Description

    The description is displayed in a tooltip when the cursor hovers over the sample image.

    Copy

    Copies the visual style sample image to the Clipboard. You can paste it into the Tool
    Palettes window to create a visual style tool, or you can paste it into the Available
    Visual Styles panel to create a copy.

    Paste

    Pastes a visual style tool into the panel and adds that visual style to the drawing,
    or pastes a copy of a visual style into the Available Visual Styles panel.

    Size

    Sets the size of the sample images. The Full option fills the panel with one image.

    Reset to Default

    For one of the default visual styles, restores the original settings.

    Face Settings

    Control the appearance of faces in a viewport.

    Highlight Intensity Button

    Changes the value for Highlight Intensity from positive to negative and vice versa.

    Opacity Button

    Changes the value for Opacity from positive to negative and vice versa.

    Face Style

    Defines the shading on faces. (VSFACESTYLE system variable)

    • Realistic. This default option is as close as possible to how the face would appear in the real
      world.
    • Gooch. Uses cool and warm colors instead of dark and light to enhance the display of faces
      that might be shadowed and difficult to see in a realistic display.
    • None. Does not apply a face style. Other face settings are disabled.

    This face style displays edges with all hidden lines removed.

    Shows details of 3D surface or solid by using warm colors for lighted areas and cool
    colors for darker areas. Only objects without applied materials show this face style.

    Lighting Quality

    Sets the method for interpolating colors for faces on 3D solids and surfaces in the
    current viewport (VSLIGHTINGQUALITY system variable)

    • Faceted.
    • Smooth.
    • Smoothest shows a high quality smooth appearance, but it will only produce a visible improvement
      if the “Per-Pixel Lightingâ€‌ hardware effect option is turned on in the Manual Performance
      Tuning Dialog box.

    This setting is the least resource intensive, but it displays curved surfaces as faceted
    approximations.

    This default setting provides a smooth display without hardware acceleration.

    To display at this setting, the Per-Pixel Lighting setting needs to be turned on in
    the Manual Performance Tuning dialog box from the 3DCONFIG command.

    Color

    Controls the display of colors on faces. (VSFACECOLORMODE system variable)

    • Normal. Does not apply a face color modifier.
    • Monochrome. Displays the model in shades of the color you specify (VSMONOCOLOR system variable).
    • Tint. Changes the hue and saturation value of face colors.
    • Desaturate. Softens the color by reducing its saturation component by 30 percent.

    The monochrome color used is the color value stored in the VSMONOCOLOR system variable.

    The tint color is determined by the hue and saturation settings of the color value
    stored in the VSMONOCOLOR system variable.

    The color saturation of 3D solids and surfaces is reduced by 30 percent.

    Opacity

    Controls the opacity or transparency of faces in a viewport. (VSFACEOPACITY system
    variable)

    Materials and Color

    Controls the display of materials and color on faces.

    Materials

    Controls whether materials and textures are displayed. (VSMATERIALMODE system variable)

    Monochrome Color/Tint Color

    Displays the Select Color dialog box, where you select the monochrome or tint color,
    depending on the face color mode. This setting is not available when face color mode
    is set to Normal or Desaturate. (VSMONOCOLOR system variable)

    Environment Settings

    Control shadows and background.

    Shadows

    Controls the display of shadows.

    NOTE:To display full shadows, hardware acceleration is required. When Geometry Acceleration
    is off, full shadows cannot be displayed. (To access these settings, enter 3dconfig at the Command prompt. In the Adaptive Degradation and Performance Tuning dialog
    box, click Manual Tune.)

    Backgrounds

    Controls whether backgrounds are displayed in the viewport. (VSBACKGROUNDS system
    variable)

    Edge Settings

    Control how edges are displayed.

    Show

    Sets edge display to Facet Edges, Isolines, or None. (VSEDGES system variable)

    Color

    Sets the color for edges. (VSEDGECOLOR system variable)

    Edge Modifiers

    Controls settings that apply to all edge modes except None.

    Line Extensions

    Makes lines extend beyond their intersection, for a hand-drawn effect. The button
    turns the overhang effect on and off. When it is on, you can change the setting. (VSEDGELEX
    system variable)

    Jitter Button and Setting

    Makes lines appear sketched. (VSEDGEJITTER system variable)

    Crease Angle

    Sets the angle at which facet edges within a face are not shown, for a smooth effect.
    This option is available when the VSEDGES system variable is set to display facet
    edges. (VSEDGESMOOTH system variable)

    Halo Gap %

    Specifies the size of a gap to be displayed where an object is hidden by another object.
    This option is available when the Conceptual or 3D Hidden visual styles, or a visual
    style based on them, is selected. When the halo gap value is greater than 0, silhouette
    edges are not displayed. (VSHALOGAP system variable)

    Silhouette Edges

    Controls settings that apply to silhouette edges. Silhouette edges are not displayed
    on wireframe or transparent objects. (VSSILHEDGES system variable)

    Show

    Controls the display of silhouette edges. (VSSILHEDGES system variable)

    Width

    Specifies the width at which silhouette edges are displayed. (VSSILHWIDTH system variable)

    Occluded Edges

    Controls settings that apply to all edge modes except None.

    Show

    Controls whether occluded edges are displayed. (VSOCCLUDEDEDGES system variable)

    Color

    Sets the color for occluded edges. (VSOCCLUDEDCOLOR system variable)

    Linetype

    Sets a linetype for occluded edges. (VSOCCLUDEDLTYPE system variable)

    Intersection Edges

    Controls settings that apply to intersection edges when edge mode is set to Facet
    Edges.

    Show

    Controls whether intersection edges are displayed. (VSINTERSECTIONEDGES system variable)

    NOTE:

    To increase performance, turn off the display of intersection edges.

    Color

    Sets the color for intersection edges. (VSINTERSECTIONCOLOR system variable)

    Linetype

    Sets a linetype for intersection edges. (VSINTERSECTIONLTYPE system variable)

    Lighting Settings

    Controls lighting-related effects.

    Exposure Control

    Controls the size of highlights on faces without materials. (VSFACEHIGHLIGHT system
    variable)

    Shadow Display

    Controls the display of shadows in the viewports. Turn shadows off to increase performance.
    (VSSHADOWS system variable)

    • Mapped Object Shadows. Displays full shadows.
    • Ground Shadows.
    • Off.

    Learning AutoCad

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