To-Stretch-an-Object

To Stretch an Object

To Stretch an Object

  1. Click Home tabModify panelStretch. Find
  2. Select the object using a crossing window selection.

    The crossing window must include at least one vertex or endpoint.

  3. Do one of the following:
    • Enter the displacement in the form of a relative Cartesian, polar, cylindrical, or
      spherical coordinate. Do not include the @ sign, because a relative coordinate is
      assumed. Press Enter at the prompt for the second point of displacement.
    • Specify the base point for the stretch, and then specify a second point, to determine
      the distance and direction.

    Any objects with at least one vertex or endpoint included within the crossing window
    are stretched. Any objects that are completely within the crossing window, or selected
    individually, are moved without stretching.

Learning AutoCad

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