Converts objects that enclose an area into a 2D region object.
Regions are 2D areas that you create from closed planar loops of objects. Valid objects
include polylines, lines, circular arcs, circles, elliptical arcs, ellipses, and splines.
Each closed loop is converted into a separate region. All crossing intersections and
self-intersecting curves are rejected.
REGION deletes the original objects after converting them to regions unless the system
variable DELOBJ is set to 0. If the original objects were hatched, hatch associativity
is lost. To restore associativity, rehatch the region.
After you have converted objects to regions, you can combine them into a complex region
using union, subtract, or intersect operations.
You can also create a region with the BOUNDARY command.
= user-assigned name for the region. style = delete or block or cone or cylinder or plane or prism or sphere or union or intersect delete = no args block args …region object. Find Regions are 2D areas that you create from closed planar loops of objects. Valid objects …… The region command is used to label a group of nodes and elements. This command is also used to assign rayleigh damping parameters to the …region command is used to label a group of nodes and elements. This command is also used to assign rayleigh damping parameters to the nodes and …REGION command serves to close an area as a whole. Often associated with this command BOUNDARY (Borders), which creates a border area, but in two …23 Apr 2016region; style = delete or block or cone or cylinder or plane or prism or sphere or mesh/tet or union or intersect or wedge.… This command allows you to change the area for a defined protected region. The area of the region will be taken as your current WorldEdit …Commands. Permission must be given for /region for users to be able to use these commands. See the the permissions page for a …region protection related) commands, see the Commands page. Permissions for these commands is detailed on the Permissions page.