Mesh-Primitive-Options-Dialog-Box

Mesh Primitive Options Dialog Box

    Mesh Primitive Options Dialog Box

    Sets the tessellation defaults for primitive mesh objects.

    The defaults you set in the Mesh Primitive Options dialog box control the appearance
    of new mesh primitive objects. Mesh primitives include boxes, cones, pyramids, cylinders,
    spheres, wedges, and tori.

    This dialog box is also available from the Options and Mesh Tessellation Options dialog
    boxes.

    List of Options

    The following options are displayed.

    Mesh

    Specifies the initial mesh density for each type of mesh primitive by specifying the
    number of divisions per side.

    Mesh Primitive

    Specifies a mesh primitive to modify. Select a primitive type (such as Box or Cone)
    to display its settings under Tessellation Divisions.

    Tessellation Divisions

    For each selected mesh primitive type, sets the default number of divisions for each
    side.

    Enter a new value to reset the number of divisions for new mesh primitives.

    • Box

      Length. Sets the number of divisions for the length of a mesh box along the X axis. (DIVMESHBOXLENGTH system variable)

      Width. Sets the number of divisions for the width of a mesh box along the Y axis. (DIVMESHBOXWIDTH system variable)

      Height. Sets the number of divisions for the height of a mesh box along the Z axis. (DIVMESHBOXHEIGHT system variable)

    • Cone

      Axis. Sets the number of divisions around the perimeter of the mesh cone base. (DIVMESHCONEAXIS
      system variable)

      Height. Sets the number of divisions between the base and the point or top of the mesh cone.
      (DIVMESHCONEHEIGHT system variable)

      Base. Sets the number of divisions between the perimeter and the center point of the mesh
      cone base. (DIVMESHCONEBASE system variable)

    • Cylinder

      Axis. Sets the number of divisions around the perimeter of the mesh cylinder base. (DIVMESHCYLAXIS
      system variable)

      Height. Sets the number of divisions between the base and the top of the mesh cylinder. (DIVMESHCYLHEIGHT
      system variable)

      Base. Sets the number of divisions between the perimeter and the center point of the mesh
      cylinder base. (DIVMESHCYLBASE system variable)

    • Pyramid

      Length. Sets the number of divisions for the sides of the mesh pyramid base. (DIVMESHPYRLENGTH
      system variable)

      Height. Sets the number of divisions between the base and the top of the mesh pyramid. (DIVMESHPYRHEIGHT
      system variable)

      Base. Sets the number of divisions between the perimeter and the center point of the mesh
      pyramid base. (DIVMESHPYRBASE system variable)

    • Sphere

      Axis. Sets the number of radial divisions around the axis endpoint of the mesh sphere.
      (DIVMESHSPHEREAXIS system variable)

      Height. Sets the number of divisions between the two axis endpoints of the mesh sphere. (DIVMESHSPHEREHEIGHT)

    • Wedge

      Length. Sets the number of divisions for the length of a mesh wedge along the X axis. (DIVMESHWEDGELENGTH system variable)

      Width. Sets the number of divisions for the width of the mesh wedge along the Y axis. (DIVMESHWEDGEWIDTH system variable)

      Height. Sets the number of divisions for the height of the mesh wedge along the Z axis. (DIVMESHWEDGEHEIGHT system variable)

      Slope. Sets the number of divisions in the slope that extends from the apex of the wedge
      to the edge of the base. (DIVMESHWEDGESLOPE system variable)

      Base. Sets the number of divisions between the midpoint of the perimeter of the triangular
      side of the mesh wedge. (DIVMESHWEDGEBASE system variable)

    • Torus

      Radius. Sets the number of divisions around the circumference of the profile that forms the
      tube of the torus. (DIVMESHTORUSSECTION system variable)

      Sweep Path. Sets the number of divisions around the circumference of the path that is swept by
      the profile. (DIVMESHTORUSPATH system variable)

    Preview

    Displays different views of the changes you make.

    Zoom Extents button

    Sets the preview display so that the image fits entirely within the Preview window.

    Pan button

    Moves the image horizontally and vertically within the Preview window. You can also
    pan by holding down the scroll wheel of your mouse as you move the mouse.

    Zoom button

    Changes the magnification of the Preview image. When the button is selected, hold
    the left mouse button and drag upwards to zoom in or downwards to zoom out.

    You can also roll the mouse scroll wheel to zoom in or out at any time.

    Orbit button

    Rotates the preview image within the Preview window as you drag the image with the
    mouse.

    Preview window

    Displays a wireframe example of the Tessellation Divisions settings.

    You can change the visual style of the preview by using the shortcut menu to select
    such options as Hidden, Wireframe, Conceptual, Realistic, Shades of Gray, Sketchy,
    X-ray, Shaded with Edges, and Shaded.

    Preview’s Smoothness Level

    Changes the preview image to reflect a specific level of smoothness you specify.

    Changing this value does not affect the default level of smoothness for new primitive
    meshes.

    Preview Shortcut Menu

    Displays the following options on a shortcut menu when you right-click the preview
    image:

    • Zoom Extents. Sets the preview display so that the image fits entirely within the Preview window.
    • Pan. Moves the image horizontally and vertically within the Preview window.
    • Zoom. Changes the magnification of the Preview image.
    • Visual Styles. Sets the preview display in the dialog box to reflect the selected visual style.

    Preview Update

    Sets how often the preview image is updated.

    Auto-update

    Sets whether the preview image is automatically updated as you modify the options.

    If you clear this check box, you can update the preview by using the Update button.

    Update

    Updates the preview image to show any changes you have made. This button is not available
    when Auto-update is selected.

    Learning AutoCad

    >Mesh Primitive Options Dialog Box. Sets the tessellation defaults for primitive mesh objects. The defaults you set in the Mesh Primitive Options dialog box control the appearance of new mesh primitive objects. Mesh primitives include boxes, cones, pyramids, cylinders, spheres, wedges, and tori.Mesh Tessellation Options dialog box control the … Specifies which settings to use when you convert 3D solid primitive objects to …Mesh Primitive Options dialog box, where you can update tessellation values (the number of faces) for each dimension of a mesh primitive option.Mesh Primitive Options dialog box, where you can specify settings …