About Textures
Assign texture to a materials color.
About Texture Controls
Each texture type has a unique set of controls, or channels, that adjust such properties as reflectivity, transparency, and self-illumination.
Within each these channels, you can assign, hide, or delete a texture. When you assign
textures to a material’s color, the texture colors replace the material’s diffuse
color.
After you apply the texture, you can realign it with a face or shape by adjusting
the material mapping.
is increased and results in the best quality textures. Disabling the Uncompressed
Textures option results in a reduction of image quality on-screen and the loading
of the images taking longer because of them being compressed before being displayed.
There is no loss in image quality when you create a rendering.
There are two types of textures: image and procedural.

Image Textures
Use an image to represent a texture. For example, you can use an image of wood, concrete
conglomerate, metal, carpet, or basketry.

You can edit the texture scale and other properties to customize it to your model.
The product provides a library of images that you can use with textures. You can also
add your own textures using the following file types:
- BMP, RLE, or DIB
- GIF
- JFIF, JPG, or JPEG
- PCX
- PNG
- TGA
- TIFF
Procedural Textures
Use a procedural texture generated by a mathematical algorithm to represent repetitive
textures such as tiles or wood. You can adjust the texture properties for the effect
you want. For example, you can adjust tile size and mortar spacing for a brick material
or change the spacing of the grain in a wood material.
The types of settings for a procedural texture vary. You nest them to add depth and
complexity to the material.
Marble
Applies a stone and vein color pattern. You can specify the stone and vein color and |
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Checker
Applies a two-color checkerboard pattern to the material. The default checker texture |
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Speckle
Generates a speckled surface pattern. The Speckle texture is useful for creating granite-like |
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Waves
Simulates the surface of a body of water. The Waves texture generates a number of |
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Tiles
Applies a brick or stacked tiling of colors or other materials. |
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Noise
Creates random, disturbed surface based on the interaction of two colors and textures. |
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Wood
Creates the color and grain pattern of wood. |
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Gradient
Creates customized gradients that use several colors to create gradual shades, or |
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