About Parametric Drawing and Constraints
Parametric drawing is a technology that is used for designing with constraints, which are associations
and restrictions applied to 2D geometry.
There are two general types of constraints:
- Geometric constraints control the relationships of objects with respect to each other
- Dimensional constraints control the distance, length, angle, and radius values of objects
The following illustration displays geometric and dimensional constraints using the
default format and visibility.
A cursor badge displays when you move the cursor over an object that has constraints
applied to it.
In the design phase of a project, constraints provide a way to enforce requirements
when experimenting with different designs or when making changes. Changes made to
objects can adjust other objects automatically, and restrict changes to distance and
angle values.
With constraints, you can
- Maintain design specifications and requirements by constraining the geometry within
a drawing - Apply multiple geometric constraints to objects instantly
- Include formulas and equations within dimensional constraints
- Make design changes quickly by changing the value of a variable
Designing with Constraints
When you work with constraints, a drawing will be in one of three states:
- Unconstrained. No constraints are applied to any geometry.
- Underconstrained. Some constraints are applied to the geometry.
- Fully constrained. All relevant geometric and dimensional constraints are applied to the geometry.
A fully constrained set of objects also needs to include at least one Fix constraint
to lock the location of the geometry.
Thus, there are two general methods for designing with constraints:
- You can work in an underconstrained drawing and make changes as you go, using a combination
of editing commands, grips, and adding or changing constraints. - You can create and fully constrain a drawing first, and then control the design exclusively
by relaxing and replacing geometric constraints, and changing the values in dimensional
constraints.
The method that you choose depends on your design practices and the requirements of
your discipline.
condition.
Use Constraints with Blocks and Xrefs
You can apply constraints between
- An object in the drawing and an object within a block reference
- An object within a block reference and an object within a different block reference (not between objects within the same block reference)
- The insertion point of an xref and an object or a block, but not to any objects within
xrefs
When you apply constraints to block references, the objects contained within the block
are automatically available for selection. You do not need to press Ctrl for subobject selection. Adding constraints to a block reference can cause it to
move or rotate as a result.
You can still change the values in a dynamic block using the Properties palette, but
to redisplay the dynamic grips, the constraints must first be removed from the dynamic
block.
Constraints can be used in block definitions, resulting in dynamic blocks. You can
control the size and shape of dynamic blocks directly from within the drawing. For
more information, see Add Constraints to Dynamic Blocks.
Remove or Relax Constraints
There are two ways to cancel the effects of constraints when you need to make design
changes:
- Delete the constraints individually and later apply new constraints. While the cursor
hovers over a geometric constraint icon, you can use the Delete key or the shortcut
menu to delete the constraint. - Relax the constraints temporarily on selected objects to make the changes. With a
grip selected or when you specify options during an editing command, tap the Shift key to alternate between relaxing constraints and maintaining constraints.
Relaxed constraints are not maintained during editing. Constraints are restored automatically
if possible when the editing process is complete. Constraints that are no longer valid
are removed.
objects.
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