About Moving, Rotating, and Scaling 3D Subobjects
Move, rotate, and scale individual subobjects on 3D solids and surfaces.
Use the same methods to modify a face, edge, or vertex that you use to modify the
- Drag grips
- Use gizmos (3DMOVE, 3DROTATE, 3DSCALE)
- Enter object editing commands (MOVE, ROTATE, SCALE)
About Modifying Subobjects
When you move, rotate, or scale a subobject, the subobject is modified in a way that
maintains the integrity of the 3D solid or surface. For example, when you drag an
edge to move it, the adjacent faces are adjusted so that they remain adjacent to the
Several results are possible when you modify a solid or surface. When you move, rotate,
or scale subobjects, you can press Ctrl one or more times as you drag to cycle through
The following illustration shows the modification options for moving a face.
Move, Rotate, and Scale Subobjects on Composite Solids
When you modify composite solids, the effect of the edits depends on the current setting
of the History property.
- To modify subobjects of each history component separately, the History property must
be set to Record (On).
- To modify subobjects of the combined composite solid as a whole, the History property
must be set to None (Off).
Rules and Limitations When Moving, Rotating, and Scaling Subobjects on 3D Solids
You can only move, rotate, and scale subobjects on 3D solids if the operation maintains
the integrity of the solid. The following rules and limitations apply to moving, rotating,
and scaling subobjects:
- When you use grips to modify subobjects, grips are not displayed on the subobjects
that cannot be moved, rotated, or scaled.
- In most cases, you can move, rotate, and scale both planar and non-planar faces.
- You can only modify an edge that is a straight line and that has at least one planar
adjacent face. The planes of the adjacent planar faces are adjusted to contain the
- You cannot move, rotate, or scale edges (or their vertices) that are imprinted inside
- You can only modify a vertex if it has at least one planar adjacent face. The planes
of the adjacent planar faces are adjusted to contain the modified vertex.
- When you drag a subobject, the final result might be different than the preview displayed
during the modification. This result occurs when the solid geometry is adjusted in
order to maintain its topology. In some cases, the modification is not possible because
it changes the topology of the solid too severely.
- If the modification causes spline surfaces to be extended, the operation is often
- You cannot move, rotate, or scale non-manifold edges (edges that are shared by more
than two faces) or non-manifold vertices. Also, if some non-manifold edges or vertices
are present near faces, edges, and vertices that you modify, the operation might not
>Move, rotate, and scale individual subobjects on 3D solids and surfaces. Use the same methods to modify a face, edge, or vertex that you use to modify the …Rotation, and Size of Faces on a 3D Solids and Surfaces. cube with top face moved, … If you move, rotate, or scale a face on a 3D solid primitive, the solid primitive's history is removed. … Commands for Editing Subobjects …to move, rotate, and scale 3D objects using the 3D gizmo.3D Scale Gizmo shortcut menu offers options for aligning, moving, … With the 3D Scale gizmo, you can resize selected objects and subobjects along an … and Scaling 3D Subobjects · About Moving, Rotating, and Scaling Faces on 3D …moved, rotated, and scaled. … of an object's position, orientation, or scale, relative to the 3D world (or world space) in which you're working.moves the model in the X axis, the green arrow in the Y axis and the blue arrow in the Z axis.3D using the Move, … Rotate and Scale gizmos. You will also learn how to select parts …of 3D objects, …