About-Modifying-the-Properties-of-3D-Objects
About Modifying the Properties of 3D Objects
Modify 3D objects by changing their settings in the Properties palette.
3D solids, surfaces, and meshes, and their subobjects can be modified in the Properties
palette.
Modify 3D Solid Objects by Changing Properties
By changing settings in the Properties palette, you can modify basic size, height,
and shape characteristics of primitive solids. For example, to change a four-sided
pyramid that ends in a point to an eight-sided pyramid that ends in a planar surface
(pyramid frustum), update the Top Radius and Sides properties.

With 3D solids that have been recombined to form compound objects, you can choose
to retain the history subobject, which represents components that have been removed.
The Properties palette controls the availability and display of these histories.

Modify Surface Objects by Changing Properties
Surface objects have additional properties that are not found in 3D solid or mesh
objects. The properties differ depending on the type of surface (NURBS, blend, patch,
network, offset, fillet, chamfer, extend, loft, extrude, sweep, planar, or revolve).
Surfaces include the following information in the Properties palette:
- Geometry. Contains information such as radius for fillet surfaces, offset distance for offset
surfaces, and taper angle for extruded surfaces. You can also enter mathematical expressions
to control some of these properties. - Maintain Associativity. Toggles associativity for the selected surface.
- Show Associativity. Toggles dependency highlighting if the surface is associated with other surfaces.
- Edge Continuity and Bulge Magnitude. Displays for surfaces that join other surfaces.
- Wireframe Display and U/V Isolines. Turns the wireframe and U/V Isoline display on and off (for non-NURBS surfaces).
- CV Hull Display and U/V Isoparms. Turns the CV Hull and U/V Isoparm display on and off (for NURBS surfaces).
- Trims. Reports whether the surface has any trimmed areas and on which edges.
Modify Mesh Objects by Changing Properties
Mesh objects have additional properties that control the level of smoothness and
creases. Crease properties of face, edge, and vertex subobjects are also reflected
in the Properties palette.
- Level of Smoothness. Smooths or sharpens the edges of a mesh object.
- Crease Type. Specifies the presence of a crease (or sharpened edge) and the effect of smoothing.
Smoothing does not affect a crease with a value of Always. A crease set to By Level
retains its sharpness until the mesh object is smoothed to the specified crease level. - Crease Level. When a crease is set to By Level, indicates the smoothing level at which the crease
starts to lose its sharpness.
Modify 3D Subobject Properties
In addition to solids, surfaces, and meshes, you can also use the Properties palette
to modify the properties of individual subobjects, such as faces, edges, and vertices.
Different properties are available for different types of subobjects.
In some cases, the application of properties can differ depending on the object type.
For example, you can modify the properties of mesh faces, including their color. However,
the color appearance of a mesh face might differ from the equivalent color on a 3D
solid face. This difference occurs because changing the color of a face modifies the
diffuse color of the face, but not the ambient color (which is derived from the mesh
material property). To obtain a closer match between the color of 3D solid and mesh
faces, you can add lights and turn off the default lighting (which disables ambient
lighting). You can also try assigning a material that has the same ambient and diffuse
color.
>Modify 3D objects by changing their settings in the Properties palette. 3D solids, surfaces, and meshes, and their subobjects can be modified in the Properties …modify edges on a 3D solid or surface. … SCALE to modify edges on 3D solids and surfaces just as you can for any other object. … longer a true primitive and cannot be manipulated using grips and the Properties Palette.3D modeling tools range from entering precise measurements in the Properties palette, to more free-form methods such as grip and gizmo editing.models specify how solids can be built from simple pieces or cells. … Based on assumed mathematical properties, any scheme of representing …. Solid modeling software creates a virtual 3D representation of components for …3D Object Editor to define and modify the position of an area target, … Properties page while using the 3D Object Editor to add or modify waypoints.modify the display properties of your 3D symbols. The basic properties of …object is an invisible layer that has all the properties of a visible … You use the same commands to modify settings for a null object that … that demonstrates the use of a null object to animate a 3D stroke.