About Modifying Texture Properties

    About Modifying Texture Properties

    Modify texture properties to adjust pattern scale and create complex patterns.

    Use the Texture Editor to modify texture properties. To open it from the Materials
    Editor, double-click a texture swatch.

    Texture Preview

    Any changes to the settings are reflected in the preview swatch. You can drag the
    corner of the preview to enlarge or reduce the displayed image.


    The Appearance settings are only available for procedural-based textures.

    Transforms: Position, Scale, and Repeat

    The Position, Scale, and Repeat are three standard transformations used in various
    textures. The following table identifies which textures have these linkable attributes:

    Texture Type Position Scale Repeat
    Image Yes Yes Yes
    Tiles Yes Yes Yes
    Gradient Yes Yes Yes
    Checker Yes Yes Yes
    Noise Yes No No
    Waves Yes No No
    Wood Yes No No
    Speckle Yes No No
    Marble Yes No No

    To apply the position, scale, and repeat property changes that you make to the current
    texture to other textures in the same material, select Link Texture Transforms.

    • Position. Each texture has material offset and rotation factors. You can control the coordinates
      of the material on a swatch and rotate the image around the W axis of the UVW coordinate

      NOTE: UVW stands for the three axes of the texture space, similar to XYZ in other coordinate
      systems. Textures use the UV coordinates to project a bitmap onto a surface. Coordinate
      values of more than 1 cause the texture to repeat (or “tileâ€‌), virtually warping back
      to the same coordinate space from 0,0,0 to 1,1,1. UV coordinates are not limited to
      values between 0 and 1. They can contain arbitrary values, both positive and negative.

      rotated texture

    • Scale. Specify real-world units to use in scaling.

      scaled texture

    • Repeat. To apply and repeat an image in the pattern, use Tile. This effect is used to represent
      a tiled floor or fountain.

      repeated texture

      Tiling wraps the selected object with the texture image. Because the texture is scaled
      to fit the object, you may need to offset the UV coordinates or rotate the texture
      to adjust the tiling effect.

    Learning AutoCad

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