About-Model-Space-Viewports

About Model Space Viewports

About Model Space Viewports

In model space, you can split the drawing area into one or more rectangular areas
called model space viewports.

Viewports are areas that display different views of your model. In large or complex
drawings, displaying different views reduces the time needed to zoom or pan in a single
view. Errors that you might miss in one view might be visible in another.

The illustrations below show several model space viewport configurations. You can
save and restore viewport configurations by name with the VPORTS command.

When you display multiple viewports, the one that is highlighted with a blue rectangle
is called the current viewport.

  • Commands that control the view, such as panning and zooming, apply only to the current
    viewport.
  • Commands that create or modify an object are started in the current viewport, but
    the results apply to the model and can be visible in other viewports.
  • You can start a command in one viewport and finish it in a different viewport.
  • You can make any viewport the current one by clicking in it.
NOTE:Model space viewports should not be confused with layout viewports, which are available only in paper space and are used to arrange views of your drawing
on a sheet.

Modify Model Space Viewports

You can modify the size, shape, and number of model space viewports in a viewport
configuration:

  • Choose from several viewport configurations by clicking the [+] or [-] control in
    the top-left corner of a viewport.
  • Drag the boundaries of viewports to adjust their size.
  • Press CTRL while dragging viewport boundaries to display the green splitter bar and
    create new viewports. Alternatively, you can drag the outermost splitter controls.

  • Drag a viewport boundary onto another boundary to remove a viewport.

After you create a new viewport, you might want to maximize and center the view by
double-clicking the mouse wheel to perform a zoom extents.

Learning AutoCad

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