About-Identifying-Fully-Constrained-Objects-in-Dynamic-Blocks

About Identifying Fully Constrained Objects in Dynamic Blocks

About Identifying Fully Constrained Objects in Dynamic Blocks

When an object is fully constrained, all relevant geometric and dimensional constraints
are applied to the geometry.

You should always fully constrain geometry in a dynamic block definition that contains
constraints to prevent unpredictable behavior during block insertion.

Work with Fully Constrained Block Definitions

You can identify fully constrained objects with the constrained status mode in the
Block Editor. The BCONSTATUSMODE system variable allows you to switch between the
constrained status modes. You can also use the ribbon to switch between modes while
in the Block Editor.

The constrained geometry is represented with different colors in the Block Editor
Settings dialog box.

NOTE: A fully constrained block definition must contain at least one fixed geometric constraint.

Learning AutoCad

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