About-Creating-Surfaces

About Creating Surfaces

    About Creating Surfaces

    Surface modeling provides the ability to create and edit associative or freeform surfaces.

    A surface is a 3D object that is an infinitely thin shell. There are 2 types of surfaces:
    procedural and NURBS.

    • Procedural surfaces can be associative, maintaining relationships with other objects so that they can
      be manipulated as a group.
    • NURBS surfaces are not associative. Instead, they have control vertices that allow you to sculpt
      shapes in a more natural way.

    Use procedural surfaces to take advantage of associative modeling, and use NURBS surfaces
    to take advantage of sculpting with control vertices. The illustration below shows
    a procedural surface on the left, and a NURBS surface on the right.

    Choose a Surface Creation Method

    Create procedural and NURBS surfaces using the following methods:

    • Create surfaces from profiles. Create surfaces from profile shapes composed of lines and curves with EXTRUDE, LOFT,
      PLANESURF, REVOLVE, SURFNETWORK, and SWEEP.
    • Create surfaces from other surfaces. Blend, patch, extend, fillet, and offset surfaces to create new surfaces (SURFBLEND,
      SURFPATCH, SURFEXTEND, SURFFILLET, and SURFOFFSET.
    • Convert objects into procedural surfaces. Convert existing solids (including composite objects), surfaces, and meshes into procedural
      surfaces (CONVTOSURFACE).
    • Convert procedural surfaces into NURBS surfaces. Some objects cannot be converted directly to NURBS (for example, mesh objects). In
      that case, convert the object to a procedural surface and then convert it to a NURBS
      surface (CONVTONURBS).

    Understand Surface Continuity and Bulge Magnitude

    Surface continuity and bulge magnitude are properties that are frequently used when
    creating surfaces. When you create a new surface, you can specify the continuity and
    bulge magnitude with special grips.

    Continuity is a measure of how smoothly two curves or surfaces flow into each other.
    The type of continuity can be important if you need to export your surfaces to other
    applications.

    Continuity types include the following:

    • G0 (Position). Measures location only. If the edge of each surface is collinear, the positions of
      the surfaces are continuous (G0) at the edge curves. Note that two surfaces can meet
      at any angle and still have positional continuity.

    • G1 (Tangency). Includes both positional and tangential continuity (G0 + G1). With tangentially continuous
      surfaces, the end tangents match at the common edges. The two surfaces appear to be
      traveling in the same direction at the join, but they may have very different apparent
      “speedsâ€‌ (also called rates of change in direction, or curvature).

    • G2 (Curvature). Includes positional, tangential, and curvature continuity (G0 + G1+G2). The two surfaces
      share the same curvature.

    Bulge magnitude is a measure of how much surface curves or “bulgesâ€‌ as it flows into
    another surface. Magnitude can be between 0 and 1 where 0 is flat and 1 curves the
    most.

    Set Surface Properties Before and After Creation

    Set defaults that control a variety of surface properties before and after you create
    the surface objects.

    • Surface modeling system variables. There are a number of system variables that are frequently used and changed during
      surface creation: SURFACEMODELINGMODE, SURFACEASSOCIATIVTIY, SURFACEASSOCIATIVITYDRAG,
      SURFACEAUTOTRIM, and SUBOBJSELECTIONMODE.
    • Properties palette. Modifies properties for both the surface objects and their subobjects after they
      are created. For example, you can change the number of isolines in the U and V directions.

    Learning AutoCad

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