About Creating Procedural Surfaces
There are many ways to create procedural surfaces from existing surface or solid objects
and subobjects.
You can create procedural surfaces from existing surfaces or solids using the following
methods:
- Blending to create a transition surface between two existing surfaces or solids
- Patching to create a surface within a closed surface or curves
- Offsetting to create a parallel surface or solid by setting at a specified distance
from a surface - Specifying two points to create planar surfaces in the space between edge subobjects,
splines and other 2D and 3D curves - Specifying non-planar edges or splines to form a network
When you create procedural surfaces, use SURFACEASSOCIATIVITY to work with the surfaces
as a group. Just the other faces in a solid object are updated when you modify a face,
when you modify an associative surface, all of related surfaces are updated to reflect
the change.
You can also convert other objects such as mesh and objects with thickness to surfaces.
ere are many ways to create procedural surfaces from existing surface or solid objects and subobjects. … Blending to create a transition surface between two existing surfaces or solids. … Specifying two points to create planar surfaces in the space between edge subobjects, splines …25 May 2016procedural surface is a representation of a surface as a mathematical implicit equation, rather than an explicit representation. An explicit …procedural texture is a computer-generated image created using an algorithm intended to create a realistic surface or volumetric representation of natural …procedural surface is associative by default, meaning that it is … explained in Chapter 14 are especially suitable for creating NURBS surfaces.to create procedural surface defects with Cycles similar to this … The simplest way is with a bump map. You can use a mixture of various …