About-Controlling-the-Rendering-Environment

About Controlling the Rendering Environment

    About Controlling the Rendering Environment

    Use environmental features to set up image-based lighting (IBL), lighting exposure,
    or a background image.

    You can enhance a rendered image with environment effects such as image-based lighting
    or by adding a bitmap image to a scene as a background.

    Image-based Lighting

    Image-based lighting (IBL) affects the lighting and shadows calculated by the renderer.
    Based on the image specified, it can adjust the brightness and contrast of the final
    rendered image. Optionally, the image map used for image-based lighting can be applied
    to the background of a scene when rendering.

    The Render Environment & Exposure palette sets the image-based lighting settings such
    as image map, rotation, and background display.

    Exposure and White Balance

    The exposure and white balance settings are used to control the brightness and lighting
    color of a final rendered image.

    Exposure allows you to brighten or darken a rendered image.

    White balance allows for the lighting in a rendered image to be cooled or warmed.
    Cool light makes the image appear blueish, while warm light makes the image appear
    reddish or orangish in color.

    The Render Environment & Exposure palette sets the exposure and white balance settings
    to use when rendering.

    Backgrounds

    A background is basically a backdrop behind the model. Backgrounds can be a single
    color, a multi-color gradient, a bitmap image, a simulated sun and sky, or an image-based
    lighting map.

    Backgrounds work best when you are rendering still images, or animations in which
    the view doesn’t change or the camera doesn’t move. Once set, a background can be
    associated with a named view or camera and is saved with the drawing.

    All background types with the exception of an image-based lighting map can be set
    from the View Manager. The Render Environment & Exposure palette is used to set an
    image-based lighting map as the background of a viewport, and can also be used to
    assign one of the other background types to a viewport.

    Learning AutoCad

    >About Controlling the Rendering Environment. Use environmental features to set up image-based lighting (IBL), lighting exposure, or a background image. You can enhance a rendered image with environment effects such as image-based lighting or by adding a bitmap image to a scene as a background.About Controlling the Rendering Environment. Use environmental features to set up atmospheric effects or background images. You can enhance a rendered image with atmospheric effects such as fog and depth cueing or by adding a bitmap image as a background.environment during rendering. … About Controlling the Rendering Environment · About Rendering …controls the exposure settings to apply when rendering. You use the Render Environment & Exposure palette to set …environment, which can be as simple as changing the Environment Map, which controls all aspects of the rendering environment: …