About-Moving-Rotating-and-Scaling-Faces-on-3D-Solids-and-Surfaces

About Moving, Rotating, and Scaling Faces on 3D Solids and Surfaces

    About Moving, Rotating, and Scaling Faces on 3D Solids and Surfaces

    You can select and modify faces of 3D solids and surfaces.

    Modify the Location, Rotation, and Size of Faces on a 3D Solids and Surfaces.

    cube with top face moved, rotated, and scaled

    Use the MOVE, ROTATE, and SCALE commands to modify faces, just as you would with
    any other object. Press and hold Ctrl while you select a face on a solid.

    If you move, rotate, or scale a face on a 3D solid primitive, the solid primitive’s
    history is removed. The solid is no longer a true primitive and cannot be manipulated
    using grips or the Properties palette.

    Face Modification Options

    As you drag a face, press Ctrl to cycle through modification options.

    • Extend Adjacent Faces. When you move or rotate a face without pressing Ctrl, the shape and size of the
      face is maintained. However, the planes of adjacent faces might change.
    • Move Face.When you move a face and press and release Ctrl once while dragging, the position
      of the face is modified within the boundary, or footprint, of the adjacent faces.

    • Allow Triangulation.When you move or rotate a face and press and release Ctrl twice while dragging, the
      size and shape of the face is maintained. (This behavior is the same as if you had
      not pressed Ctrl). However, the adjacent planar faces are triangulated (divided into
      two or more planar triangular faces), if necessary.

    If you press and release Ctrl a third time, the modification returns to the first
    option, as if you had not pressed Ctrl.

    Learning AutoCad

    dify the Location, Rotation, and Size of Faces on a 3D Solids and Surfaces. cube with top face moved, rotated, and scaled Use the MOVE, ROTATE, and …… Press and hold Ctrl while you select a face on a solid.If you move, rotate, or scale a face on a 3D solid primitive, the solid primitive's history is …3D Shapes, Pick another Interactive: … Rotate prism direction by moving the cursor or by clicking on the arrows. in the corners. Slow the rotation …