When there are no lights in a scene, the scene is rendered with default lighting.
Default lighting is derived from one or two distant light sources that follow the
viewpoint as you orbit around the model. All faces in the model are illuminated so
that they are visually discernible. You can adjust the exposure of the rendered image,
but you do not need to create or place lights yourself.
When you place user-defined lights or enable sunlight, you can optionally disable
default lighting. Default lighting is set per viewport, and it is recommended to disable
default lighting when user-defined lights are placed in a scene.
You add lights to give a scene a natural and realistic appearance. Lighting enhances
the clarity and three-dimensionality of a scene. Photometric lights use photometric
(light energy) values that enable you to define lights more accurately as they would
be in the real world. You can create lights with various distribution and color characteristics,
or import specific photometric files available from lighting manufacturers.
Photometric lights can use an Illuminating Engineering Society (IES) photometric
data file format published by lighting manufacturers. By using the IES data files
published by a manufacturer, you can visualize commercially available lighting in
your model. Then you can experiment with different fixtures, and by varying the light
intensity and color temperature, you can design a lighting system that produces the
results you want.
Sun and Sky
The sun is a special light available as part of the photometric workflow and is similar
to a distant light. The angle of the sun is defined by the geographic location that
you specify for the model and by the date and time of day that you specify. The intensity
and color emitted by the sun can be adjusted to reflect different times of day and
atmospheric conditions. The sun and sky are the primary sources of natural illumination.
With sun and sky simulation, you can adjust their properties and enable sky illumination
(through the sky background feature). The sky background feature adds soft, subtle
lighting effects caused by the lighting interactions between the sun and the atmosphere.
For more creative control over lighting, you can use standard lights to illuminate
your model. You can create point lights, spotlights, and distant lights to achieve
the effects you want. You can move or rotate lights with grip editing, turn them on
or off, and change properties such as color and intensity. The effects of changes
are visible in the viewport in real-time.
Spotlights and point lights are each represented by glyphs (symbols used to indicate
the position and direction of the light). Distant lights are not represented by glyphs
in the drawing because they do not have a discrete position and affect the entire
scene. You can turn the display of light glyphs on or off while you work, and specify
whether light glyphs should be plotted. By default, light glyphs are not plotted.
lights. It is recommended to update all standard lights in a scene to photometric
Light fixtures can be represented by luminary assemblies. A luminary assembly is
created by embedding photometric lights in blocks that also contain geometry. Self-illuminating
materials are often assigned to the geometry of a luminary assembly to give the appearance
that the objects in the assembly are glowing.
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