3D Studio File Import Options Dialog Box
Imports a 3D Studio (3DS) file.
Lists available and selected 3D objects, saves 3D objects to layers, and handles
objects that use multiple materials.
List of Options
The following options are displayed.
Displays the names of all objects in the specified 3D Studio (3DS) file. You can select
up to 70 objects.
Displays the selected 3D objects to import.
Save to Layers
Controls how 3D objects are assigned to layers in the drawing.
- By Object
Creates a layer for each object in the 3D Studio file and places the object on that
layer. The name of the layer is the same as the name of the object.
- By Material
Creates a layer for each material in the 3D Studio file and places objects to which
that material is attached on that layer. The name of the layer is the same as the
name of the material.
- By Object Color
Creates a layer for each object color in the 3D Studio file. Each 3D object is placed
on the layer corresponding to its color. The name of the layer is COLORnn, where nn is the color index of the object coming from the 3D Studio file. If the 3D Studio
file contains objects with no color, these objects are placed on a layer called COLORNONE.
- Single Layer
Creates a single layer called AVLAYER and places all objects on that layer.
Multiple Material Objects
When the application encounters a 3D object assigned multiple materials, it determines
how to handle the assignment.
- Always Prompt
Displays the Material Assignment Alert dialog box, where you can select one of the
following options for each object with multiple materials.
- Split Object by Material. Splits the object into multiple objects, one for each material.
- Assign First Material. Assigns the first material assigned to each multiple-material object to the entire
- Select a Material. Assigns a material you specify to the entire object.
- Split by Material
Splits all objects with multiple materials into multiple objects, one for each material.
This preserves the material assignments that were made in the 3D Studio file. It also
increases the complexity of the drawing geometry.
- Assign First Material
Assigns the first material assigned to each multiple-material object to the entire
object. See the Autodesk 3ds Max documentation for an explanation of how the first-assigned
material is determined.
- Don’t Assign a Material
Assigns no material to each multiple-material object. This option loses all material
assignment information but preserves the 3D geometry. The object reverts to the default
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